What's in a Game?


Summary

How to enrich interactive design and make the user happy? Design tips and examples of game-play mechanisms, advergame strategies, and non-game products that benefit from gaming techniques.

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Nadya Direkova (Site)

Nadya Direkova is Senior Information Architect in Avenue A Razorfish, San Francisco. She leads the gaming practice for the UX team. Direkova has been video game designer at Back...

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about 1 year ago

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